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CVPR
2000
IEEE
14 years 9 months ago
A Semi-Automatic Method for Resolving Occlusion in Augmented Reality
Realistic merging of virtual and real objects requires that the augmented patterns be correctly occluded by foreground objects. In this paper, we propose a semi-automatic method f...
Vincent Lepetit, Marie-Odile Berger
ICPR
2006
IEEE
14 years 8 months ago
Configuring Mixed Reality Environment
We present a practical framework for registering a Mixed Reality(MR) environment of an arbitrary number of agents. Each agent consist of a head mounted display (HMD), which consis...
Imran N. Junejo, Xiaochun Cao, Hassan Foroosh
COMCOM
2008
101views more  COMCOM 2008»
13 years 7 months ago
High-speed backhaul networks: Myth or reality?
Wireless technology promises a realization of the long-standing vision of ubiquitous high-speed Internet access. WiFi-based wireless mesh networks that provide user access and wir...
Roger Karrer, Alessio Botta, Antonio Pescapè...
ISMAR
2008
IEEE
14 years 2 months ago
The haunted book
This paper describes an artwork that relies on recent Computer Vision and Augmented Reality techniques to animate the illustrations of a poetry book. Because we don’t need marke...
Camille Scherrer, Julien Pilet, Pascal Fua, Vincen...
IUI
2000
ACM
13 years 12 months ago
MIND-WARPING: towards creating a compelling collaborative augmented reality game
Computer gaming offers a unique test-bed and market for advanced concepts in computer science, such as Human Computer Interaction (HCI), computer-supported collaborative work (CSC...
Thad Starner, Bastian Leibe, Brad Singletary, Jarr...