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IV
2005
IEEE
83views Visualization» more  IV 2005»
14 years 2 months ago
Interactive 3D Environments by Using Videogame Engines
In this paper we study the technologies that are available for interactive and cooperative 3D environments. In particular, we describe how state-of-the art videogame 3D engines ca...
Roberto Andreoli, Rosario De Chiara, Ugo Erra, Vit...
ACG
2009
Springer
14 years 3 months ago
Performance and Prediction: Bayesian Modelling of Fallible Choice in Chess
Evaluating agents in decision-making applications requires assessing their skill and predicting their behaviour. Both are well developed in Poker-like situations, but less so in mo...
Guy Haworth, Kenneth W. Regan, Giuseppe Di Fatta
GRAPHITE
2006
ACM
14 years 3 months ago
Real-time animation of ancient Roman sites
In the presented article we discuss and detail the general methodological approaches, the reconstruction strategies and the techniques that have been employed to achieve the 3D in...
Nadia Magnenat-Thalmann, Alessandro Enrico Foni, N...
CGI
1998
IEEE
14 years 1 months ago
Deformable Surfaces for Feature Based Indirect Volume Rendering
In this paper we present an indirect volume visualization method, based on the deformable surface model, which is a three dimensional extension of the snake segmentation method. I...
Christoph Lürig, Leif Kobbelt, Thomas Ertl
AINA
2009
IEEE
14 years 3 months ago
Learning to Extract Content from News Webpages
We consider the problem of content extraction from online news webpages. To explore to what extent the syntactic markup and the visual structure of a webpage facilitate the extrac...
Alex Spengler, Patrick Gallinari