The perceived realism of a computer generated image depends on the accuracy of the modeling and illumination calculations, the limitations of the display device, and the way in wh...
We describe a VRML/Java-based virtual environment that is populated with heterogeneous articulated agents. In this simulated environment, agents compete for collecting certain obj...
We present a simple yet powerful approach for the generation and rendering of surfaces defined by the boundary of a three-dimensional point cloud. First, a depth map plus internal...
We present a paint model for use in interactive painting systems that captures a wide range of styles similar to oils or acrylics. The model includes both a numerical simulation t...
William V. Baxter III, Jeremy D. Wendt, Ming C. Li...
This paper presents a mathematical model for the learning of accurate human arm movements. Its main features are that the movement is the superposition of smooth submovements, the ...