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GRAPHICSINTERFACE
2007
13 years 8 months ago
Adapting wavelet compression to human motion capture clips
Motion capture data is an effective way of synthesizing human motion for many interactive applications, including games and simulations. A compact, easy-to-decode representation i...
Philippe Beaudoin, Pierre Poulin, Michiel van de P...
CHI
2002
ACM
14 years 7 months ago
Movement model, hits distribution and learning in virtual keyboarding
In a ten-session experiment, six participants practiced typing with an expanding rehearsal method on an optimized virtual keyboard. Based on a large amount of in-situ performance ...
Shumin Zhai, Alison E. Sue, Johnny Accot
SIGMOD
2007
ACM
121views Database» more  SIGMOD 2007»
14 years 7 months ago
EaseDB: a cache-oblivious in-memory query processor
We propose to demonstrate EaseDB, the first cache-oblivious query processor for in-memory relational query processing. The cacheoblivious notion from the theory community refers t...
Bingsheng He, Yinan Li, Qiong Luo, Dongqing Yang
FPGA
1999
ACM
123views FPGA» more  FPGA 1999»
13 years 11 months ago
Procedural Texture Mapping on FPGAs
Procedural textures can be effectively used to enhance the visual realism of computer rendered images. Procedural textures can provide higher realism for 3-D objects than traditio...
Andy Gean Ye, David M. Lewis
CAD
2000
Springer
13 years 7 months ago
Time-critical multiresolution rendering of large complex models
Very large and geometrically complex scenes, exceeding millions of polygons and hundreds of objects, arise naturally in many areas of interactive computer graphics. Time-critical ...
Enrico Gobbetti, Eric Bouvier