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DAGM
2003
Springer
14 years 25 days ago
Learning Human-Like Opponent Behavior for Interactive Computer Games
Compared to their ancestors in the early 1970s, present day computer games are of incredible complexity and show magniļ¬cent graphical performance. However, in programming intelli...
Christian Bauckhage, Christian Thurau, Gerhard Sag...
ECML
2004
Springer
14 years 1 months ago
Learning to Fly Simple and Robust
We report on new experiments with machine learning in the reconstruction of human sub-cognitive skill. The particular problem considered is to generate a clone of a human pilot per...
Dorian Suc, Ivan Bratko, Claude Sammut
NAACL
2010
13 years 5 months ago
Online Learning for Interactive Statistical Machine Translation
State-of-the-art Machine Translation (MT) systems are still far from being perfect. An alternative is the so-called Interactive Machine Translation (IMT) framework. In this framew...
Daniel Ortiz-Martínez, Ismael García...
EMNLP
2011
12 years 7 months ago
Watermarking the Outputs of Structured Prediction with an application in Statistical Machine Translation
We propose a general method to watermark and probabilistically identify the structured outputs of machine learning algorithms. Our method is robust to local editing operations and...
Ashish Venugopal, Jakob Uszkoreit, David Talbot, F...
ICALT
2005
IEEE
14 years 1 months ago
Application of Instant Message System in Cooperative Learning
The popularity of instant messaging (IM) system creates a new way for human communication. Along with this trend, IM system is broadly applied in cooperative learning. There isnā€...
Shih-chen Hsieh, Yu-chen Hsu