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FGR
2004
IEEE
126views Biometrics» more  FGR 2004»
13 years 11 months ago
Trainable Videorealistic Speech Animation
We describe how to create with machine learning techniques a generative, videorealistic, speech animation module. A human subject is first recorded using a videocamera as he/she u...
Tony Ezzat, Gadi Geiger, Tomaso Poggio
GECCO
2004
Springer
110views Optimization» more  GECCO 2004»
14 years 1 months ago
Using GP to Model Contextual Human Behavior
To create a realistic environment, some simulations require simulated agents with human behavior pattern. Creating such agents with realistic behavior can be a tedious and time con...
Hans Fernlund, Avelino J. Gonzalez
KDD
2006
ACM
118views Data Mining» more  KDD 2006»
14 years 8 months ago
Reducing the human overhead in text categorization
Many applications in text processing require significant human effort for either labeling large document collections (when learning statistical models) or extrapolating rules from...
Arnd Christian König, Eric Brill
CVIU
2007
137views more  CVIU 2007»
13 years 7 months ago
Visual learning of texture descriptors for facial expression recognition in thermal imagery
Facial expression recognition is an active research area that finds a potential application in human emotion analysis. This work presents an illumination independent approach for...
Benjamín Hernández, Gustavo Olague, ...
IAAI
2003
13 years 9 months ago
Searching for Hidden Messages: Automatic Detection of Steganography
Steganography is the field of hiding messages in apparently innocuous media (e.g. images), and steganalysis is the field of detecting these covert messages. Almost all steganalysi...
George Berg, Ian Davidson, Ming-Yuan Duan, Goutam ...