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MIRRORBOT
2005
Springer
139views Robotics» more  MIRRORBOT 2005»
14 years 1 months ago
A Virtual Reality Platform for Modeling Cognitive Development
We present a virtual reality platform for developing and evaluating embodied models of cognitive development. The platform facilitates structuring of the learning agent, of its vi...
Hector Jasso, Jochen Triesch
CGA
2004
13 years 7 months ago
Browsers to Support Awareness and Social Interaction
feel abstract and informational rather than inviting for social interaction. Consequently, newcomers and occasional visitors to such sites cannot quickly assess who the participant...
Alison Lee, Andreas Girgensohn, Jun Zhang
IADIS
2004
13 years 9 months ago
Challenges for Network Computer Games
Interactive entertainment and specifically computer games has grown into a multi-billion industry in the last few years and continues to grow. This expansion has fueled a number o...
Yusuf Pisan
SIGGRAPH
2010
ACM
13 years 11 months ago
Seeing is believing: body motion dominates in multisensory conversations
In many scenes with human characters, interacting groups are an important factor for maintaining a sense of realism. However, little is known about what makes these characters app...
Cathy Ennis, Rachel McDonnell, Carol O'Sullivan
CONNECTION
2007
81views more  CONNECTION 2007»
13 years 7 months ago
Prosodic alignment in human-computer interaction
Androids replicating humans in forms need also to achieve replication in behaviors to realize high level of believability. It has been observed that people exhibit strong tendency...
Noriko Suzuki, Yasuhiro Katagiri