Sciweavers

84 search results - page 16 / 17
» Visual Interaction With Lifelike Characters
Sort
View
CORR
2010
Springer
188views Education» more  CORR 2010»
13 years 7 months ago
A physically-based particle model of emergent crowd behaviors
This paper presents a modeling process in order to produce a realistic simulation of crowds in the ancient Greek agora of Argos. This place was a social theater in which two kinds...
Laure Heïgéas, Annie Luciani, Joë...
APGV
2010
ACM
238views Visualization» more  APGV 2010»
13 years 8 months ago
A morphing-based analysis of the perceptual distance metric of human faces
This paper presents a psychophysical analysis of the discrimination thresholds of human faces that are varied along different directions in Face Space. Generated by a 3D Morphable...
Nadine Gummersbach, Volker Blanz
CONIELECOMP
2006
IEEE
14 years 1 months ago
Integrating Advanced GLSL Shading and XML Agents into a Learning-Oriented 3D Engine
Most of the existing 3D engines are overwhelmingly complex and do not integrate support for virtual characters. We have developed a teaching oriented 3D engine with support for su...
Edgar Velázquez-Armendáriz, Erik Mil...
W4A
2009
ACM
14 years 2 months ago
Audio presentation of auto-suggest lists
One of the most significant advances behind World Wide Web (Web) 2.0 is the ability to allow parts of a Web page to be updated independently. This can provide an exciting, intera...
Andy Brown, Caroline Jay, Simon Harper
DIGRA
2005
Springer
14 years 1 months ago
A Realistic Reaction System for Modern Video Games
The substantial growth of the video game industry has fueled a search for new technologies and methodologies for providing rich and rewarding experiences for players of modern vid...
Michael Katchabaw, Stephen Danton, Leif Gruenwoldt