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SIGGRAPH
2000
ACM
14 years 3 hour ago
Toward a psychophysically-based light reflection model for image synthesis
In this paper we introduce a new light reflection model for image synthesis based on experimental studies of surface gloss perception. To develop the model, we’ve conducted two ...
Fabio Pellacini, James A. Ferwerda, Donald P. Gree...
SIGGRAPH
1996
ACM
13 years 11 months ago
Hierarchical Image Caching for Accelerated Walkthroughs of Complex Environments
We present a new method that utilizes path coherence to accelerate walkthroughs of geometrically complex static scenes. As a preprocessing step, our method constructs a BSP-tree t...
Jonathan Shade, Dani Lischinski, David Salesin, To...
METRICS
2002
IEEE
14 years 17 days ago
Gemini: Maintenance Support Environment Based on Code Clone Analysis
Maintaining software systems is getting more complex and difficult task, as the scale becomes larger. It is generally said that code clone is one of the factors that make softwar...
Yasushi Ueda, Toshihiro Kamiya, Shinji Kusumoto, K...
RT
2001
Springer
14 years 2 days ago
A Perceptually-Based Texture Caching Algorithm for Hardware-Based Rendering
: The performance of hardware-based interactive rendering systems is often constrained by polygon fill rates and texture map capacity, rather than polygon count alone. We present a...
Reynald Dumont, Fabio Pellacini, James A. Ferwerda
SIGGRAPH
1996
ACM
13 years 11 months ago
Rendering from Compressed Textures
We present a simple method for rendering directly from compressed textures in hardware and software rendering systems. Textures are compressed using a vector quantization (VQ) met...
Andrew C. Beers, Maneesh Agrawala, Navin Chaddha