A synthetic noise function is a key component of most computer graphics rendering systems. This pseudo-random noise function is used to create a wide variety of natural looking te...
Game engines of cinematic quality, broadband networking and advances in Virtual Reality (VR) technologies are setting the stage to allow players to have shared, “better-than-lif...
There are many reasons why reverse engineering research tools often fail to be evaluated or adopted in industry. Their rough user interfaces and poor interoperability are just two...
Qin Zhu, Yu Chen, Piotr Kaminski, Anke Weber, Holg...
A genetic algorithm is combined with two variants of the modularity (Q) network analysis metric to examine a substantial amount fisheries catch data. The data set produces one of t...
Garnett Carl Wilson, Simon Harding, Orland Hoeber,...
We describe a compressed multiresolution representation for supporting interactive rendering of very large planar and spherical terrain surfaces. The technique, called Compressed ...
Enrico Gobbetti, Fabio Marton, Paolo Cignoni, Marc...