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» Visual Realism for the Visualization of Software Metrics
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GLVLSI
2009
IEEE
142views VLSI» more  GLVLSI 2009»
14 years 2 months ago
Hardware-accelerated gradient noise for graphics
A synthetic noise function is a key component of most computer graphics rendering systems. This pseudo-random noise function is used to create a wide variety of natural looking te...
Josef B. Spjut, Andrew E. Kensler, Erik Brunvand
VRCAI
2009
ACM
14 years 2 months ago
Towards Virtual Reality games
Game engines of cinematic quality, broadband networking and advances in Virtual Reality (VR) technologies are setting the stage to allow players to have shared, “better-than-lif...
Andrei Sherstyuk, Dale Vincent, Anton Treskunov
WCRE
2003
IEEE
14 years 27 days ago
Leveraging Visio for Adoption-Centric Reverse Engineering Tools
There are many reasons why reverse engineering research tools often fail to be evaluated or adopted in industry. Their rough user interfaces and poor interoperability are just two...
Qin Zhu, Yu Chen, Piotr Kaminski, Anke Weber, Holg...
ISDA
2010
IEEE
13 years 5 months ago
Detecting anomalies in spatiotemporal data using genetic algorithms with fuzzy community membership
A genetic algorithm is combined with two variants of the modularity (Q) network analysis metric to examine a substantial amount fisheries catch data. The data set produces one of t...
Garnett Carl Wilson, Simon Harding, Orland Hoeber,...
CGF
2006
173views more  CGF 2006»
13 years 7 months ago
C-BDAM - Compressed Batched Dynamic Adaptive Meshes for Terrain Rendering
We describe a compressed multiresolution representation for supporting interactive rendering of very large planar and spherical terrain surfaces. The technique, called Compressed ...
Enrico Gobbetti, Fabio Marton, Paolo Cignoni, Marc...