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AIIDE
2008
14 years 2 days ago
Automatic Generation of Game Level Solutions as Storyboards
Interactive Storytelling techniques are attracting much interest for their potential to develop new game genres but also as another form of procedural content generation, specific...
David Pizzi, Marc Cavazza, Alex Whittaker, Jean-Lu...
PAMI
2011
13 years 4 months ago
Greedy Learning of Binary Latent Trees
—Inferring latent structures from observations helps to model and possibly also understand underlying data generating processes. A rich class of latent structures are the latent ...
Stefan Harmeling, Christopher K. I. Williams
BMCBI
2006
112views more  BMCBI 2006»
13 years 9 months ago
MassSorter: a tool for administrating and analyzing data from mass spectrometry experiments on proteins with known amino acid se
Background: Proteomics is the study of the proteome, and is critical to the understanding of cellular processes. Two central and related tasks of proteomics are protein identifica...
Harald Barsnes, Svein-Ole Mikalsen, Ingvar Eidhamm...
VTC
2006
IEEE
121views Communications» more  VTC 2006»
14 years 3 months ago
Multiobjective QoS-Oriented Planning for Indoor Wireless LANs
Abstract— This paper describes an automatic wireless LAN access points planning approach based on a multicriteria modelling and solving. A realistic and efficient wLAN planning ...
Katia Jaffrès-Runser, Jean-Marie Gorce, St&...
PRL
2008
198views more  PRL 2008»
13 years 9 months ago
Pose estimation and tracking using multivariate regression
This paper presents an extension of the relevance vector machine (RVM) algorithm to multivariate regression. This allows the application to the task of estimating the pose of an a...
Arasanathan Thayananthan, Ramanan Navaratnam, Bj&o...