Abstract. We present a geometric and statistical approach to gaitbased human recognition. The novelty here is to consider observations of gait, considered as planar silhouettes, to...
This paper presents a new algorithm and technique for rendering triangular surfaces in pen-and-ink edge-based strokes. Our technique integrates two very important illustration str...
Mario Costa Sousa, Faramarz F. Samavati, Meru Brun...
In this paper, we propose a visual hull algorithm, which guarantees a correct construction even in the presence of partial occlusion, while “correct” here means that the real ...
Abstract. Human perception of shape is based on visual parts of objects to a point that a single, significant visual part is sufficient to recognize the whole object. For example,...
We present a novel method for 3D shape recovery based on a combination of visual hull information and multi image stereo. We start from a coarse triangle mesh extracted from visua...
Hendrik Kiick, Wolfgang Heidrich, Christian Vogelg...