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CGF
2008
188views more  CGF 2008»
13 years 7 months ago
Real-Time Rendering and Editing of Vector-based Terrains
We present a method to populate very large terrains with very detailed features such as roads, rivers, lakes and fields. These features can be interactively edited, and the landsc...
Eric Bruneton, Fabrice Neyret
CGF
2008
136views more  CGF 2008»
13 years 7 months ago
Floating Textures
We present a novel multi-view, projective texture mapping technique. While previous multi-view texturing approaches lead to blurring and ghosting artefacts if 3D geometry and/or c...
Martin Eisemann, Bert de Decker, Marcus A. Magnor,...
IJRR
2008
242views more  IJRR 2008»
13 years 7 months ago
Bilateral Symmetry Detection for Real-time Robotics Applications
Bilateral symmetry is a salient visual feature of many man-made objects. In this paper, we present research that use bilateral symmetry to identify, segment and track objects in re...
Wai Ho Li, Alan M. Zhang, Lindsay Kleeman
JUCS
2008
134views more  JUCS 2008»
13 years 7 months ago
Gaze-based Interaction for Virtual Environments
Abstract We present an alternative interface that allows users to perceive new sensations in virtual environments. Gaze-based interaction in virtual environments creates the feelin...
Jorge Jimenez, Diego Gutierrez, Pedro Latorre
KBS
2008
209views more  KBS 2008»
13 years 7 months ago
An extended hyperbola model for road tracking for video-based personal navigation
We present a robust road detection and tracking method using multiple vanishing points and the condensation filter. We represent the road using an extended hyperbola model with an...
Li Bai, Yan Wang, Michael C. Fairhurst