Understanding players’ visual attention patterns within an interactive 3D game environment is an important research area that can improve game level design and graphics. Several...
We address the problem of tracking and recognizing faces in real-world, noisy videos. We track faces using a tracker that adaptively builds a target model reflecting changes in ap...
Minyoung Kim, Sanjiv Kumar, Vladimir Pavlovic, Hen...
In this work, we systematically study the problem of visual event recognition in unconstrained news video sequences. We adopt the discriminative kernel-based method for which vide...
3D video is the ultimate image medium recording dynamic visual events in the real world as is. Recorded object behaviors can be observed from any viewpoint, because 3D video recor...
Previously, we presented Viz-A-Vis, a VIsualiZation of Activity through computer VISion [17]. Viz-A-Vis visualizes behavior as aggregate motion over observation space. In this pap...
Mario Romero, Alice Vialard, John Peponis, John T....