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» Visual Signatures in Video Visualization
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CGF
2008
151views more  CGF 2008»
13 years 7 months ago
Reconstructing head models from photographs for individualized 3D-audio processing
Visual fidelity and interactivity are the main goals in Computer Graphics research, but recently also audio is assuming an important role. Binaural rendering can provide extremely...
Matteo Dellepiane, Nico Pietroni, Tsingos Tsingos,...
COMCOM
2007
103views more  COMCOM 2007»
13 years 7 months ago
MPEG-21 digital items to support integration of heterogeneous multimedia content
The MELISA system is a distributed platform for multi-platform sports content broadcasting, providing end users with a wide range of real-time interactive services during the spor...
Kostas Karpouzis, Ilias Maglogiannis, Emmanuel Pap...
IJCV
2006
299views more  IJCV 2006»
13 years 7 months ago
Graph Cuts and Efficient N-D Image Segmentation
Combinatorial graph cut algorithms have been successfully applied to a wide range of problems in vision and graphics. This paper focusses on possibly the simplest application of gr...
Yuri Boykov, Gareth Funka-Lea
IJMMS
2006
100views more  IJMMS 2006»
13 years 7 months ago
A cognitive approach to user perception of multimedia quality: An empirical investigation
Whilst multimedia technology has been one of the main contributing factors behind the Web's success, delivery of personalised multimedia content has been a desire seldom achi...
Sherry Y. Chen, Gheorghita Ghinea, Robert D. Macre...
CSCW
2007
ACM
13 years 7 months ago
Doing Virtually Nothing: Awareness and Accountability in Massively Multiplayer Online Worlds
To date the most popular and sophisticated types of virtual worlds can be found in the area of video gaming, especially in the genre of Massively Multiplayer Online Role Playing Ga...
Robert J. Moore, Nicolas Ducheneaut, Eric Nickell