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VISSYM
2004
13 years 10 months ago
Isosurface Computation Made Simple
This paper presents a simple approach for rendering isosurfaces of a scalar field. Using the vertex programming capability of commodity graphics cards, we transfer the cost of com...
Valerio Pascucci
NIPS
1998
13 years 9 months ago
Modeling Surround Suppression in V1 Neurons with a Statistically Derived Normalization Model
We examine the statistics of natural monochromatic images decomposed using a multi-scale wavelet basis. Although the coefficients of this representation are nearly decorrelated, t...
Eero P. Simoncelli, Odelia Schwartz
CGF
2002
135views more  CGF 2002»
13 years 8 months ago
Slow Growing Subdivision (SGS) in Any Dimension: Towards Removing the Curse of Dimensionality
In recent years subdivision methods have been one of the most successful techniques applied to the multi-resolution representation and visualization of surface meshes. Extension t...
Valerio Pascucci
VRCAI
2009
ACM
14 years 3 months ago
Towards Virtual Reality games
Game engines of cinematic quality, broadband networking and advances in Virtual Reality (VR) technologies are setting the stage to allow players to have shared, “better-than-lif...
Andrei Sherstyuk, Dale Vincent, Anton Treskunov
ETRA
2006
ACM
114views Biometrics» more  ETRA 2006»
14 years 2 months ago
Causal saliency effects during natural vision
Salient stimuli, such as color or motion contrasts, attract human attention, thus providing a fast heuristic for focusing limited neural resources on behaviorally relevant sensory...
Ran Carmi, Laurent Itti