This paper presents a simple approach for rendering isosurfaces of a scalar field. Using the vertex programming capability of commodity graphics cards, we transfer the cost of com...
We examine the statistics of natural monochromatic images decomposed using a multi-scale wavelet basis. Although the coefficients of this representation are nearly decorrelated, t...
In recent years subdivision methods have been one of the most successful techniques applied to the multi-resolution representation and visualization of surface meshes. Extension t...
Game engines of cinematic quality, broadband networking and advances in Virtual Reality (VR) technologies are setting the stage to allow players to have shared, “better-than-lif...
Salient stimuli, such as color or motion contrasts, attract human attention, thus providing a fast heuristic for focusing limited neural resources on behaviorally relevant sensory...