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» Visual attention in 3D video games
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ICIP
2005
IEEE
14 years 10 months ago
Perceptually optimized MPEG compression of synthetic video sequences
This paper addresses the problem of improving the quality performance of synthetic video sequences by means of standard frame? based coders. The proposed technique can exploit bot...
Enrico Masala, Davide Quaglia
AVI
2008
13 years 11 months ago
Agent warp engine: formula based shape warping for networked applications
Computer visualization and networking have advanced dramatically over the last few years, partially driven by the exploding video game market. 3D hardware acceleration has reached...
Alexander Repenning, Andri Ioannidou
MM
2009
ACM
199views Multimedia» more  MM 2009»
14 years 1 months ago
Consumer video retargeting: context assisted spatial-temporal grid optimization
Pervasive multimedia devices require accurate video retargeting, especially in connected consumer electronics platforms. In this paper, we present a context assisted spatialtempor...
Liang Shi, Jinqiao Wang, Lingyu Duan, Hanqing Lu
APVIS
2010
13 years 10 months ago
CycleStack: Inferring periodic behavior via temporal sequence visualization in ultrasound video
A range of well-known treatment methods for destroying tumor and similar harmful growth in human body utilizes the coherence between the inherently periodic movement of the affect...
Teng-Yok Lee, Abon Chaudhuri, Fatih Porikli, Han-W...
CHI
2001
ACM
14 years 9 months ago
Doom as an interface for process management
This paper explores a novel interface to a system administration task. Instead of creating an interface de novo for the task, the author modified a popular computer game, Doom, to...
Dennis L. Chao