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ACMACE
2004
ACM
14 years 24 days ago
Audio games: new perspectives on game audio
This paper discusses the design of audio games, a quite new computer game category that originates from games for players with visual impairments, as well as mainstream music game...
Johnny Friberg, Dan Gärdenfors
APGV
2004
ACM
164views Visualization» more  APGV 2004»
14 years 24 days ago
Subband encoding of high dynamic range imagery
The transition from traditional 24-bit RGB to high dynamic range (HDR) images is hindered by excessively large file formats with no backwards compatibility. In this paper, we prop...
Greg Ward, Maryann Simmons
APGV
2004
ACM
176views Visualization» more  APGV 2004»
14 years 24 days ago
Towards perceptually realistic talking heads: models, methods and McGurk
Motivated by the need for an informative, unbiased and quantitative perceptual method for the development and evaluation of a talking head we are developing, we propose a new test...
Darren Cosker, Susan Paddock, A. David Marshall, P...
MM
2004
ACM
158views Multimedia» more  MM 2004»
14 years 24 days ago
"Sousveillance": inverse surveillance in multimedia imaging
This is a personal narrative that began 30 years ago as a childhood hobby, of wearing and implanting various sensors, effectors, and multimedia computation in order to re-define...
Steve Mann
NPAR
2004
ACM
14 years 24 days ago
Hardware-determined feature edges
Algorithms that detect silhouettes, creases, and other edge based features often perform per-edge and per-face mesh computations using global adjacency information. These are unsu...
Morgan McGuire, John F. Hughes