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BC
2005
84views more  BC 2005»
13 years 7 months ago
A computational model of monkey cortical grating cells
Grating cells were discovered in the V1 and V2 areas of the monkey visual cortex by von der Heydt et al. (1992). These cells responded vigorously to grating patterns of appropriate...
Tino Lourens, Emilia I. Barakova, Hiroshi G. Okuno...
ECCV
2004
Springer
14 years 9 months ago
Shape Reconstruction from 3D and 2D Data Using PDE-Based Deformable Surfaces
In this paper, we propose a new PDE-based methodology for deformable surfaces that is capable of automatically evolving its shape to capture the geometric boundary of the data and ...
Ye Duan, Liu Yang, Hong Qin, Dimitris Samaras
3DPH
2009
207views Healthcare» more  3DPH 2009»
13 years 8 months ago
A 3D Human Brain Atlas
3D representations of human physiology provide interesting options in the field of education. Understanding the human brain seems to be much easier when the anatomical structure is...
Sebastian Thelen, Jörg Meyer, Achim Ebert, Ha...
TVCG
2008
173views more  TVCG 2008»
13 years 7 months ago
Sinus Endoscopy - Application of Advanced GPU Volume Rendering for Virtual Endoscopy
For difficult cases in endoscopic sinus surgery, a careful planning of the intervention is necessary. Due to the reduced field of view during the intervention, the surgeons have le...
Arno Krüger, Christoph Kubisch, Gero Strau&sz...
VIS
2004
IEEE
135views Visualization» more  VIS 2004»
14 years 8 months ago
Adaptive 4-8 Texture Hierarchies
We address the texture level-of-detail problem for extremely large surfaces such as terrain during realtime, view-dependent rendering. A novel texture hierarchy is introduced base...
Kenneth I. Joy, Lok M. Hwa, Mark A. Duchaineau