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TEI
2010
ACM
99views Hardware» more  TEI 2010»
14 years 2 months ago
Whack gestures: inexact and inattentive interaction with mobile devices
We introduce Whack Gestures, an inexact and inattentive interaction technique. This approach seeks to provide a simple means to interact with devices with minimal attention from t...
Scott E. Hudson, Chris Harrison, Beverly L. Harris...
ACMSE
2009
ACM
14 years 2 months ago
The effects of network delay on task performance in a visual-haptic collaborative environment
Computer networks have grown considerably over the past decade. Faster and cheaper Internet connections have brought millions of PCs into a domain where rich content and fast down...
Benjamin M. Lambeth, James LaPlant, Elena Clapan, ...
GW
2005
Springer
141views Biometrics» more  GW 2005»
14 years 1 months ago
From Acoustic Cues to an Expressive Agent
This work proposes a new way for providing feedback to expressivity in music performance. Starting from studies on the expressivity of music performance we developed a system in wh...
Maurizio Mancini, Roberto Bresin, Catherine Pelach...
SI3D
2003
ACM
14 years 28 days ago
Incorporating dynamic real objects into immersive virtual environments
We present algorithms that enable virtual objects to interact with and respond to virtual representations, avatars, of real objects. These techniques allow dynamic real objects, s...
Benjamin Lok, Samir Naik, Mary C. Whitton, Frederi...
GW
2003
Springer
138views Biometrics» more  GW 2003»
14 years 27 days ago
Hand Postures Recognition in Large - Display VR Environments
Large–display environments like Reality Center or Powerwall are recent equipments used in the Virtual Reality (VR) field. In contrast to HMDs or similar displays, they allow sev...
Jean-Baptiste de la Rivière, Pascal Guitton