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AMDO
2004
Springer
14 years 1 months ago
Real Time Segmentation and Tracking of Face and Hands in VR Applications
We describe a robust real-time 3D tracking system of the extreme limbs of the upper human body, i.e., the hands and the face. The goal of the system is that it can be used as a per...
Jose Maria Buades Rubio, Francisco J. Perales L&oa...
HPDC
1998
IEEE
14 years 4 days ago
Personal Tele-Immersion Devices
The Electronic Visualization Laboratory (EVL) at the University of Illinois at Chicago (UIC) has partnered with dozens of computational scientists and engineers to create visualiz...
Thomas A. DeFanti, Daniel J. Sandin, Gregory Dawe,...
VIS
2006
IEEE
108views Visualization» more  VIS 2006»
14 years 9 months ago
A Generic and Scalable Pipeline for GPU Tetrahedral Grid Rendering
Joachim Georgii, Rüdiger Westermann
ICAT
2007
IEEE
14 years 2 months ago
Photorealistic VR Games?
Virtual reality technologies dramatically change the game experience when compared to most popular console games. VR systems may provide a higher user involvement due to the possi...
Salvatore Livatino
CSCWD
2008
Springer
13 years 9 months ago
EnViron: An integrated VR tool for engineering projects
One of the main objectives in engineering departments of large industries is the implementation of integrated information systems to manage their projects' life cycle. EnViro...
Ismael H. F. dos Santos, Alberto Barbosa Raposo, L...