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GRAPHITE
2004
ACM
14 years 1 months ago
Augmenting the science centre and museum experience
Recent advances in computer graphics and interactive techniques have increased the visual quality and flexibility of Augmented Reality (AR) applications. This, in turn has increas...
Eric Woods, Mark Billinghurst, Julian Looser, Grah...
ISMAR
2009
IEEE
14 years 2 months ago
Real-time in-situ visual feedback of task performance in mixed environments for learning joint psychomotor-cognitive tasks
This paper proposes an approach to mixed environment training of manual tasks requiring concurrent use of psychomotor and cognitive skills. To train concurrent use of both skill s...
Aaron Kotranza, D. Scott Lind, Carla M. Pugh, Benj...
CW
2003
IEEE
14 years 27 days ago
Virtual Experiment Environments Design for Science Education
Virtual reality technology is reported that the use of virtual reality(VR) as an educational tool can increase student interests, understanding and creative learning because of en...
Young-suk Shin
AAAI
2007
13 years 10 months ago
Turning Lectures into Comic Books Using Linguistically Salient Gestures
Creating video recordings of events such as lectures or meetings is increasingly inexpensive and easy. However, reviewing the content of such video may be time-consuming and difï¬...
Jacob Eisenstein, Regina Barzilay, Randall Davis
PERVASIVE
2007
Springer
14 years 1 months ago
Evaluating a Wearable Display Jersey for Augmenting Team Sports Awareness
This paper introduces a user-centered design process and case study evaluation of a novel wearable visualization system for team sports, coined TeamAwear. TeamAwear consists of thr...
Mitchell Page, Andrew Vande Moere