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VR
2002
IEEE
132views Virtual Reality» more  VR 2002»
14 years 2 months ago
Perceptual Stability during Head Movement in Virtual Reality
Virtual reality displays introduce spatial distortions that are very hard to correct because of the difficulty of precisely modelling the camera from the nodal point of each eye. ...
P. M. Jaekl, Robert S. Allison, Laurence R. Harris...
CHI
2005
ACM
13 years 12 months ago
Effects of display blurring on the behavior of novices and experts during program debugging
The Restricted Focus Viewer (RFV) relates a small part of an otherwise blurred display to the focus of visual attention. A user controls which part of the screen is in focus by us...
Roman Bednarik, Markku Tukiainen
ISMAR
2007
IEEE
14 years 4 months ago
Dynamic Adaptation of Projected Imperceptible Codes
In this paper we present an innovative adaptive imperceptible pattern projection technique that takes into account parameters of human visual perception. A coded image is temporal...
Anselm Grundhöfer, Manja Seeger, Ferry Hantsc...
IWINAC
2007
Springer
14 years 4 months ago
Optimal Cue Combination for Saliency Computation: A Comparison with Human Vision
The computer model of visual attention derives an interest or saliency map from an input image in a process that encompasses several data combination steps. While several combinati...
Alexandre Bur, Heinz Hügli
IJON
2006
57views more  IJON 2006»
13 years 10 months ago
Prenatal development of ocular dominance and orientation maps in a self-organizing model of V1
How orientation and ocular-dominance maps develop before visual experience begins is controversial. Possible influences include molecular signals and spontaneous activity, but the...
Stefanie Jegelka, James A. Bednar, Risto Miikkulai...