Under natural viewing conditions, human observers use shifts in gaze to allocate processing resources to subsets of the visual input. There are many computational models that try ...
Abstract Multiple sensory-motor maps located in the brainstem and the cortex are involved in spatial orientation. Guiding movements of eyes, head, neck and arms they provide an app...
To date the most popular and sophisticated types of virtual worlds can be found in the area of video gaming, especially in the genre of Massively Multiplayer Online Role Playing Ga...
This paper presents two vector watermarking schemes that are based on the use of complex and quaternion Fourier transforms and demonstrates, for the first time, how to embed waterm...
Tsz Kin Tsui, Xiao-Ping Zhang, Dimitrios Androutso...
Saccadic averaging is the phenomenon that two simultaneously presented retinal inputs result in a saccade with an endpoint located on an intermediate position between the two stimu...