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GECCO
2005
Springer
120views Optimization» more  GECCO 2005»
14 years 2 months ago
Evolving visually guided agents in an ambiguous virtual world
The fundamental challenge faced by any visual system within natural environments is the ambiguity caused by the fact that light that falls on the system’s sensors conflates mult...
Ehud Schlessinger, Peter J. Bentley, R. Beau Lotto
VVS
2000
IEEE
130views Visualization» more  VVS 2000»
14 years 1 months ago
A practical evaluation of popular volume rendering algorithms
This paper evaluates and compares four volume rendering algorithms that have become rather popular for rendering datasets described on uniform rectilinear grids: raycasting, splat...
Michael Meißner, Jian Huang, Dirk Bartz, Kla...
ESCIENCE
2006
IEEE
14 years 27 days ago
Soft Benchmarks-Based Application Performance Prediction Using a Minimum Training Set
Application execution time prediction is of key importance in making decisions about efficient usage of Grid resources. Grid services lack support of a generic application executi...
Farrukh Nadeem, Muhammad Murtaza Yousaf, Radu Prod...
ACSC
2010
IEEE
13 years 4 months ago
Measuring visual consistency in 3d rendering systems
One of the major challenges facing a present day game development company is the removal of bugs from such complex virtual environments. This work presents an approach for measuri...
Alfredo Nantes, Ross Brown, Frédéric...
ECCV
1996
Springer
14 years 11 months ago
Uncalibrated Visual Tasks via Linear Interaction
In this paper, we propose an approach for the control and layering of space-time continuous visual tasks with an uncalibrated camera. The approach is based on the bidimensional ap...
Carlo Colombo, James L. Crowley