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ICS
2009
Tsinghua U.
14 years 2 months ago
Performance modeling and automatic ghost zone optimization for iterative stencil loops on GPUs
Iterative stencil loops (ISLs) are used in many applications and tiling is a well-known technique to localize their computation. When ISLs are tiled across a parallel architecture...
Jiayuan Meng, Kevin Skadron
CCGRID
2003
IEEE
14 years 28 days ago
Creating Services with Hard Guarantees from Cycle-Harvesting Systems
Abstract— Cycle-harvesting software on commodity computers is available from a number of companies and a significant part of the Grid computing landscape. However, creating comm...
Chris Kenyon, Giorgos Cheliotis
ACSC
2010
IEEE
13 years 2 months ago
Efficient contour line labelling for terrain modelling
Terrains are an essential part of outdoor environments. Terrain models are important for computer games and applications in architecture, urban design and archaeology. A popular a...
Xin Xie, Burkhard Wünsche
IDA
2011
Springer
13 years 2 months ago
A parallel, distributed algorithm for relational frequent pattern discovery from very large data sets
The amount of data produced by ubiquitous computing applications is quickly growing, due to the pervasive presence of small devices endowed with sensing, computing and communicatio...
Annalisa Appice, Michelangelo Ceci, Antonio Turi, ...
3DPVT
2006
IEEE
167views Visualization» more  3DPVT 2006»
14 years 1 months ago
Hierarchical Representation of Virtual Cities for Progressive Transmission over Networks
Interactive network-based navigation over large urban environments raises difficult problems due to the size and complexity of these scenes. In this paper, we present a clientser...
Jérôme Royan, R. Balter, Christian Bo...