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CLUSTER
2003
IEEE
14 years 27 days ago
Coordinated Checkpoint versus Message Log for Fault Tolerant MPI
— Large Clusters, high availability clusters and Grid deployments often suffer from network, node or operating system faults and thus require the use of fault tolerant programmin...
Aurelien Bouteiller, Pierre Lemarinier, Gér...
CCGRID
2010
IEEE
13 years 5 months ago
Dynamic Load-Balanced Multicast for Data-Intensive Applications on Clouds
Data-intensive parallel applications on clouds need to deploy large data sets from the cloud's storage facility to all compute nodes as fast as possible. Many multicast algori...
Tatsuhiro Chiba, Mathijs den Burger, Thilo Kielman...
DIGRA
2005
Springer
14 years 1 months ago
Games, Montage and the First Person Point of View
Interactive montage combines the elements of play and visual representation. The analysis of four examples of interactive montage in reference to a first person point of view high...
Michael Nitsche
DIGRA
2005
Springer
14 years 1 months ago
'Feel It, Don't Think: the Significance of Affect in the Study of Digital Games
Game studies methodologies which focus on the visual, narrative, and semiotic content of digital games overlook the way that embodied perception and physiological response contrib...
Eugenie Shinkle
ISMAR
2003
IEEE
14 years 27 days ago
A real-time tracker for markerless augmented reality
Augmented Reality has now progressed to the point where real-time applications are being considered and needed. At the same time it is important that synthetic elements are render...
Andrew I. Comport, Éric Marchand, Fran&cced...