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ACMACE
2008
ACM
13 years 11 months ago
BragFish: exploring physical and social interaction in co-located handheld augmented reality games
In this paper, we present our research on social interaction in colocated handheld augmented reality (AR) games. These games are characterized by shared physical spaces that promo...
Yan Xu, Maribeth Gandy, Sami Deen, Brian Schrank, ...
IJVR
2006
124views more  IJVR 2006»
13 years 9 months ago
Improving Virtual Reality Applications in CAD through Semantics
In this article we propose an architecture for the inclusion and exploitation of semantic aspects in a CAD environment. Our schema focuses on the enhancement and improvement of a c...
Carlos Toro, Jorge Posada, Stefan Wundrak, Andr&ea...
HUC
2011
Springer
12 years 9 months ago
Understanding my data, myself: supporting self-reflection with ubicomp technologies
We live in a world where many kinds of data about us can be collected and more will be collected as Ubicomp technologies mature. People reflect on this data using different tools ...
Ian Li, Anind K. Dey, Jodi Forlizzi
TEI
2012
ACM
258views Hardware» more  TEI 2012»
12 years 4 months ago
The HapticTouch toolkit: enabling exploration of haptic interactions
In the real world, touch based interaction relies on haptic feedback (e.g., grasping objects, feeling textures). Unfortunately, such feedback is absent in current tabletop systems...
David Ledo, Miguel A. Nacenta, Nicolai Marquardt, ...
WWW
2003
ACM
14 years 10 months ago
Haystack: A Platform for Authoring End User Semantic Web Applications
The Semantic Web promises to open innumerable opportunities for automation and information retrieval by standardizing the protocols for metadata exchange. However, just as the succ...
Dennis Quan, David Huynh, David R. Karger