—Motion perception in immersive virtual environments significantly differs from the real world. For example, previous work has shown that users tend to underestimate travel dista...
Gerd Bruder, Frank Steinicke, Phil Wieland, Markus...
Fast Oriented Line Integral Convolution (FROLIC), which is a variant of LIC, illustrates 2D vector fields by approximating a streamlet by a set of disks with varying intensity. FR...
We propose a novel approach for a dense texture-based visualization of vector fields on curved surfaces. Our texture advection mechanism relies on a Lagrangian particle tracing th...
Extending a differential total least squares method for range flow estimation we present an iterative regularisation approach to compute dense range flow fields. We demonstrate how...
—This paper presents a new streamline placement algorithm that produces evenly spaced long streamlines while preserving topological features of a flow field. Singularities and se...
Keqin Wu, Zhanping Liu, Song Zhang, Robert J. Moor...