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» Visualization of high dynamic range images
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VISUALIZATION
1997
IEEE
14 years 2 months ago
ROAMing terrain: real-time optimally adapting meshes
Terrain visualization is a difficult problem for applications requiring accurate images of large datasets at high frame rates, such as flight simulation and ground-based aircraf...
Mark A. Duchaineau, Murray Wolinsky, David E. Sige...
CORR
2012
Springer
230views Education» more  CORR 2012»
12 years 5 months ago
RT-SLAM: A Generic and Real-Time Visual SLAM Implementation
Abstract. This article presents a new open-source C++ implementation to solve the SLAM problem, which is focused on genericity, versatility and high execution speed. It is based on...
Cyril Roussillon, Aurélien Gonzalez, Joan S...
MM
2009
ACM
209views Multimedia» more  MM 2009»
14 years 4 months ago
Brain state decoding for rapid image retrieval
Human visual perception is able to recognize a wide range of targets under challenging conditions, but has limited throughput. Machine vision and automatic content analytics can p...
Jun Wang, Eric Pohlmeyer, Barbara Hanna, Yu-Gang J...
ICIP
2006
IEEE
14 years 11 months ago
Image-Based Simulation of Gaseous Material
We present a method for real-time image based simulation of gaseous material such as fire and smoke. We model the kinematics of these phenomena by a mass-spring system, and their ...
Murat Balci, Mais Alnasser, Hassan Foroosh
RT
2001
Springer
14 years 2 months ago
A Perceptually-Based Texture Caching Algorithm for Hardware-Based Rendering
: The performance of hardware-based interactive rendering systems is often constrained by polygon fill rates and texture map capacity, rather than polygon count alone. We present a...
Reynald Dumont, Fabio Pellacini, James A. Ferwerda