— In this paper we consider a single hand-held camera performing SLAM at video rate with generic 6DOF motion. The aim is to optimise both the localisation of the sensor and build...
Teresa Vidal-Calleja, Andrew J. Davison, Juan Andr...
: Some example effects achieved by our extended toon shader: continuous levels of abstraction (a); abstraction of near-silhouette regions: smoothing (b), and opacity (c); backlight...
In this paper, we propose a new algorithm to find video clips with different temporal durations and some spatial variations. We adopt a longest common subsequence (LCS) matching t...
In this article, we investigate efficient transmission of Object-based MPEG-4 video over IP networks with QoS management capabilities. MPEG-4 Audio Visual Objects (AVOs) are class...
In this paper we present a method to relight human faces in real time, using consumer-grade graphics cards even with limited 3D capabilities. We show how to render faces using a c...