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3DPVT
2006
IEEE
183views Visualization» more  3DPVT 2006»
14 years 4 months ago
High-Quality Real-Time Stereo Using Adaptive Cost Aggregation and Dynamic Programming
We present a stereo algorithm that achieves high quality results while maintaining real-time performance. The key idea is simple: we introduce an adaptive aggregation step in a dy...
Liang Wang, Miao Liao, Minglun Gong, Ruigang Yang,...
3DPVT
2006
IEEE
145views Visualization» more  3DPVT 2006»
14 years 4 months ago
Light Source Calibration for IBR and BTF Acquisition Setups
Working with IBR/BTF data requires a complete calibration. Modern setups speed up recordings by using multiple lamps and cameras. Therefore, the calibration task gets more time co...
Alexander Neubeck, Alexey Zalesny, Luc J. Van Gool
ACSC
2006
IEEE
14 years 4 months ago
Rendering multi-perspective images with trilinear projection
Non-linear projections of 3D graphical scenes can be used to compute reflections and refractions in curved surfaces, draw artistic images in the style of Escher or Picasso, and p...
Scott Vallance, Paul R. Calder
ECBS
2006
IEEE
126views Hardware» more  ECBS 2006»
14 years 4 months ago
Experiments and Investigations for the Personal High Performance Computing (PHPC) built on top of the 64-bit processing and clus
The motivation and objective for this paper is to demonstrate “Personal High Performance Computing (PHPC)”, which requires only a smaller number of computers, resources and sp...
Victor Chang
ICDM
2006
IEEE
135views Data Mining» more  ICDM 2006»
14 years 4 months ago
SAXually Explicit Images: Finding Unusual Shapes
Among the visual features of multimedia content, shape is of particular interest because humans can often recognize objects solely on the basis of shape. Over the past three decad...
Li Wei, Eamonn J. Keogh, Xiaopeng Xi