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VISUALIZATION
2002
IEEE
14 years 11 days ago
Horizon Occlusion Culling for Real-time Rendering of Hierarchical Terrains
We present a technique to perform occlusion culling for hierarchical terrains at run-time. The algorithm is simple to implement and requires minimal pre-processing and additional ...
Brandon Lloyd, Parris K. Egbert
SIGGRAPH
1994
ACM
13 years 11 months ago
IRIS performer: a high performance multiprocessing toolkit for real-time 3D graphics
This paper describes the design and implementation of IRIS Performer, a toolkit for visual simulation, virtual reality, and other real-time 3D graphics applications. The principal...
John Rohlf, James Helman
VISUALIZATION
2002
IEEE
14 years 11 days ago
QuadTIN: Quadtree based Triangulated Irregular Networks
Interactive visualization of large digital elevation models is of continuing interest in scientific visualization, GIS, and virtual reality applications. Taking advantage of the r...
Renato Pajarola, Marc Antonijuan, Roberto Lario
ICASSP
2010
IEEE
13 years 7 months ago
Simulating dynamic communication systems using the core functional dataflow model
The latest communication technologies invariably consist of modules with dynamic behavior. There exists a number of design tools for communication system design with their foundat...
Nimish Sane, Chia-Jui Hsu, José Luis Pino, ...
ICRA
2009
IEEE
126views Robotics» more  ICRA 2009»
14 years 2 months ago
Leaving Flatland: Toward real-time 3D navigation
— We report our first experiences with Leaving Flatland, an exploratory project that studies the key challenges of closing the loop between autonomous perception and action on c...
Benoit Morisset, Radu Bogdan Rusu, Aravind Sundare...