Hardware and platform limitations restrict the display settings for most computer games, forcing a tradeoff between frame rate and resolution to achieve acceptable performance. Pr...
Complex 3D interaction tasks require the manipulation of a large number of input parameters. Spatial input devices can be constructed such that their structure reflects the task ...
Simulation lag is a known issue in networked virtual environments where users are geographically distributed. When users collaborate across the network using haptics, there are al...
— In this paper we consider a single hand-held camera performing SLAM at video rate with generic 6DOF motion. The aim is to optimise both the localisation of the sensor and build...
Teresa Vidal-Calleja, Andrew J. Davison, Juan Andr...
Abstract. Message sequence charts (MSCs) are commonly used to specify interactions between agents in communicating systems. Their visual nature makes them attractive for describing...
Bharat Adsul, Madhavan Mukund, K. Narayan Kumar, V...