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» Visualizing Action Semantics
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FDG
2009
ACM
14 years 2 months ago
Perspectives, frame rates and resolutions: it's all in the game
Hardware and platform limitations restrict the display settings for most computer games, forcing a tradeoff between frame rate and resolution to achieve acceptable performance. Pr...
Mark Claypool, Kajal T. Claypool
VRST
2006
ACM
14 years 1 months ago
Spatial input device structure and bimanual object manipulation in virtual environments
Complex 3D interaction tasks require the manipulation of a large number of input parameters. Spatial input devices can be constructed such that their structure reflects the task ...
Arjen van Rhijn, Jurriaan D. Mulder
ANSS
2006
IEEE
14 years 2 months ago
Moderating Simulation Lag in Haptic Virtual Environments
Simulation lag is a known issue in networked virtual environments where users are geographically distributed. When users collaborate across the network using haptics, there are al...
Azzedine Boukerche, Shervin Shirmohammadi, Abuhoss...
ICRA
2006
IEEE
180views Robotics» more  ICRA 2006»
14 years 2 months ago
Active Control for Single Camera SLAM
— In this paper we consider a single hand-held camera performing SLAM at video rate with generic 6DOF motion. The aim is to optimise both the localisation of the sensor and build...
Teresa Vidal-Calleja, Andrew J. Davison, Juan Andr...
FSTTCS
2005
Springer
14 years 1 months ago
Causal Closure for MSC Languages
Abstract. Message sequence charts (MSCs) are commonly used to specify interactions between agents in communicating systems. Their visual nature makes them attractive for describing...
Bharat Adsul, Madhavan Mukund, K. Narayan Kumar, V...