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FPLAY
2008
13 years 11 months ago
Using genres to customize usability evaluations of video games
Video games are varied, with vastly different visual layouts and interaction styles; however, most games that share a common genre still have many user interface similarities. The...
David Pinelle, Nelson Wong, Tadeusz Stach
BMCBI
2010
96views more  BMCBI 2010»
13 years 10 months ago
sdef: an R package to synthesize lists of significant features in related experiments
Background: In microarray studies researchers are often interested in the comparison of relevant quantities between two or more similar experiments, involving different treatments...
Marta Blangiardo, Alberto Cassese, Sylvia Richards...
BMCBI
2007
151views more  BMCBI 2007»
13 years 10 months ago
The Genopolis Microarray Database
Background: Gene expression databases are key resources for microarray data management and analysis and the importance of a proper annotation of their content is well understood. ...
Andrea Splendiani, Marco Brandizi, Gael Even, Otta...
ECCV
2006
Springer
14 years 12 months ago
Sampling Strategies for Bag-of-Features Image Classification
Abstract. Bag-of-features representations have recently become popular for content based image classification owing to their simplicity and good performance. They evolved from text...
Eric Nowak, Frédéric Jurie, Bill Tri...
GI
2004
Springer
14 years 3 months ago
Towards Using the Full Human Potential in Games and Virtual Environments
: Humans have complex sensory and control capabilities. Only a few are used in standard games and virtual environments. Examples of games using interfaces beyond mouse, keyboard an...
Steffi Beckhaus