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GRAPHICSINTERFACE
2011
13 years 1 months ago
Effects of view, input device, and track width on video game driving
Steering and driving tasks – where the user controls a vehicle or other object along a path – are common in many simulations and games. Racing video games have provided users ...
Scott Bateman, Andre Doucette, Robert Xiao, Carl G...
ICCV
2011
IEEE
12 years 10 months ago
Blurred Target Tracking by Blur-driven Tracker
Visual tracking plays an important role in many computer vision tasks. A common assumption in previous methods is that the video frames are blur free. In reality, motion blurs are...
Yi Wu, Haibin Ling, Jingyi Yu, Feng Li, Xue Mei, E...
ICCV
2011
IEEE
12 years 10 months ago
Handling Outliers in Non-Blind Image Deconvolution
Non-blind deconvolution is a key component in image deblurring systems. Previous deconvolution methods assume a linear blur model where the blurred image is generated by a linear ...
Sunghyun Cho, Jue Wang, Seungyong Lee
IJCV
2010
574views more  IJCV 2010»
13 years 8 months ago
Time-Delayed Correlation Analysis for Multi-Camera Activity Understanding
We propose a novel approach to understanding activities from their partial observations monitored through multiple non-overlapping cameras separated by unknown time gaps. In our...
Chen Change Loy, Tao Xiang, Shaogang Gong
TOG
2012
212views Communications» more  TOG 2012»
12 years 9 days ago
Understanding and improving the realism of image composites
Compositing is one of the most commonly performed operations in computer graphics. A realistic composite requires adjusting the appearance of the foreground and background so that...
Su Xue, Aseem Agarwala, Julie Dorsey, Holly E. Rus...