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ETRA
2006
ACM
136views Biometrics» more  ETRA 2006»
14 years 1 months ago
Computational mechanisms for gaze direction in interactive visual environments
Next-generation immersive virtual environments and video games will require virtual agents with human-like visual attention and gaze behaviors. A critical step is to devise effic...
Robert J. Peters, Laurent Itti
APGV
2008
ACM
200views Visualization» more  APGV 2008»
13 years 9 months ago
A psychophysical study of fixation behavior in a computer game
Prediction of gaze behavior in gaming environments can be a tremendously useful asset to game designers, enabling them to improve gameplay, selectively increase visual fidelity, a...
Veronica Sundstedt, Efstathios Stavrakis, Michael ...
ICRA
2009
IEEE
124views Robotics» more  ICRA 2009»
14 years 2 months ago
A real-time helicopter testbed for insect-inspired visual flight control
— The paper describes an indoor helicopter testbed that allows implementing and testing of bio-inspired control algorithms developed from scientific studies on insects. The heli...
Shuo Han, Andrew D. Straw, Michael H. Dickinson, R...
VRST
2006
ACM
14 years 1 months ago
Variations in physiological responses of participants during different stages of an immersive virtual environment experiment
This paper presents a study of the fine grain physiological responses of participants to an immersive virtual simulation of an urban environment. The analysis of differences in p...
Andrea Brogni, Vinoba Vinayagamoorthy, Anthony Ste...
MICCAI
2004
Springer
14 years 8 months ago
A Collaborative Virtual Environment for the Simulation of Temporal Bone Surgery
Abstract. We describe a framework for training-oriented simulation of temporal bone surgery. Bone dissection is simulated visually and haptically, using a hybrid data representatio...
Dan Morris, Christopher Sewell, Nikolas H. Blevins...