Abstract. In the European cognitive vision project VAMPIRE (IST2001-34401), mobile AR-kits are used for interactive teaching of a visual active memory. This is achieved by 3D augme...
Both the configuration of facial features and the timing of facial actions are important to emotion and communication. Previous literature has focused on the former. We developed ...
Jeffrey F. Cohn, Lawrence Ian Reed, Tsuyoshi Moriy...
Lifelike animated agents for knowledge-based learning environments can provide timely, customized advice to support students' problem solving. Because of their strong visual ...
James C. Lester, Jennifer L. Voerman, Stuart G. To...
Abstract. This paper proposes a statistical model of functional landmarks delimiting low level visual areas which are highly variable across individuals. Low level visual areas are...
Isabelle Corouge, Michel Dojat, Christian Barillot
Smart environments consist of several interconnected devices. The device ensemble can change dynamically as mobile devices enter or leave the environment. To utilize such environm...
Conrad Thiede, Christian Tominski, Heidrun Schuman...