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IWEC
2008
13 years 11 months ago
Frame Selection for Automatic Comic Generation from Game Log
Recently, we have presented a comic generating system that visualizes an online-game play. Our system was inspired by a former work of Shamir et al. However, comics generated in th...
Tomonori Shuda, Ruck Thawonmas
WSCG
2003
112views more  WSCG 2003»
13 years 11 months ago
Interacting Agents with Memory in Virtual Ecosystems
An agent-based modeling of virtual ecosystems is presented. A virtual ecosystem develops by plant competition according to biologically inspired rules and tends to reach stability...
Bedrich Benes, Javier Abdul Cordóba, Juan M...
PAKM
1998
13 years 11 months ago
Knowledge Asset Road Maps
This paper describes how AIAI has used the ideas and techniques behind Technology Road Maps in order to provide a framework for developing Knowledge Asset Road Maps to support kno...
Ann Macintosh, Ian Filby, Austin Tate
KES
2006
Springer
13 years 10 months ago
Symbiotic Sensor Networks in Complex Underwater Terrains: A Simulation Framework
Abstract. This paper presents a new multi-agent physics-based simulation framework (DISCOVERY), supporting experiments with self-organizing underwater sensor and actuator networks....
Vadim Gerasimov, Gerry Healy, Mikhail Prokopenko, ...
AROBOTS
1999
117views more  AROBOTS 1999»
13 years 9 months ago
AV-Shell, an Environment for Autonomous Robotic Applications Using Active Vision
Abstract. In this paper, we present a system called the Active Vision Shell (AV-shell) which provides a programming framework for expressing and implementing autonomous robotic tas...
Jeffrey A. Fayman, Ehud Rivlin, Henrik I. Christen...