Sciweavers

1160 search results - page 101 / 232
» Visualizing Quality
Sort
View
PCM
2004
Springer
97views Multimedia» more  PCM 2004»
14 years 3 months ago
Frequency Weighting and Selective Enhancement for MPEG-4 Scalable Video Coding
In MPEG-4 scalable video coding, only a small portion of input data is coded in the base layer, and most signal components remain in enhancement layers. In this paper, we propose a...
Seung Hwan Kim, Yo-Sung Ho
WSCG
2003
170views more  WSCG 2003»
13 years 11 months ago
Hardware Accelerated Point Rendering of Isosurfaces
Interactive volume sculpting and volume editing often employ surface based visualization techniques, and interactive applications require fast generation and rendering of surface ...
J. Andreas Bærentzen, Niels Jørgen Ch...
WSCG
2003
177views more  WSCG 2003»
13 years 11 months ago
Efficient NURBS Rendering using View-Dependent LOD and Normal Maps
Rendering large trimmed NURBS models with high quality at interactive frame rates is of great interest for industry, since nearly all their models are designed on the basis of thi...
Michael Guthe, Reinhard Klein
IAJIT
2010
112views more  IAJIT 2010»
13 years 8 months ago
Variable Rate Steganography in Gray Scale Digital Images Using Neighborhood Pixel Information
: Steganography is the art of hiding the fact that communication is taking place, by hiding information in other information. Security has always been a major concern since time im...
Moazzam Hossain, Sadia Al Haque, Farhana Sharmin
VISUALIZATION
2003
IEEE
14 years 3 months ago
Planet-Sized Batched Dynamic Adaptive Meshes (P-BDAM)
We describe an efficient technique for out-of-core management and interactive rendering of planet sized textured terrain surfaces. The technique, called P-Batched Dynamic Adaptiv...
Paolo Cignoni, Fabio Ganovelli, Enrico Gobbetti, F...