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VIS
2004
IEEE
98views Visualization» more  VIS 2004»
14 years 11 months ago
Linear and Cubic Box Splines for the Body Centered Cubic Lattice
In this paper we derive piecewise linear and piecewise cubic box spline reconstruction filters for data sampled on the body centered cubic (BCC) lattice. We analytically derive a ...
Alireza Entezari, Ramsay Dyer, Torsten Möller
HAPTICS
2006
IEEE
14 years 4 months ago
Vibrotactile Targeting in Multimodal Systems: Accuracy and Interaction
Tactile displays that enhance appreciation of virtual and real environments are becoming increasingly common. Extending a series of prior studies, we explored spatial resolution f...
Roger W. Cholewiak, Christopher McGrath
RT
2001
Springer
14 years 2 months ago
A Perceptually-Based Texture Caching Algorithm for Hardware-Based Rendering
: The performance of hardware-based interactive rendering systems is often constrained by polygon fill rates and texture map capacity, rather than polygon count alone. We present a...
Reynald Dumont, Fabio Pellacini, James A. Ferwerda
VR
1999
IEEE
119views Virtual Reality» more  VR 1999»
14 years 2 months ago
Virtual Flythrough over a Voxel-Based Terrain
A voxel-based terrain visualization system is presented with real-time performance on general-purpose graphics multiprocessor workstations. Ray casting of antialiased 3D volume te...
Ming Wan, Huamin Qu, Arie E. Kaufman
CGI
1996
IEEE
14 years 2 months ago
Recent Advances in Image Morphing
Image morphing has been the subject of much attention in recent years. It has proven to be a powerful visual effects tool in film and television, depicting the fluid transformatio...
George Wolberg