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ISCAS
2005
IEEE
141views Hardware» more  ISCAS 2005»
14 years 3 months ago
Image compression using texture modeling
Abstract— We consider the problem of improving the performance of multiwavelets-based image coders through texture parametrization. Texture parametrization is designed to achieve...
Lahouari Ghouti, Ahmed Bouridane, Mohammad K. Ibra...
SIGGRAPH
1999
ACM
14 years 2 months ago
Realistic, Hardware-Accelerated Shading and Lighting
With fast 3D graphics becoming more and more available even on low end platforms, the focus in hardware-accelerated rendering is beginning to shift towards higher quality renderin...
Wolfgang Heidrich, Hans-Peter Seidel
CGF
2004
97views more  CGF 2004»
13 years 9 months ago
Image Interpolation by Pixel-Level Data-Dependent Triangulation
We present a novel image interpolation algorithm. The algorithm can be used in arbitrary resolution enhancement, arbitrary rotation and other applications of still images in conti...
Dan Su, Philip Willis
DIGITEL
2008
IEEE
14 years 4 months ago
Micro Adaptive, Non-invasive Knowledge Assessment in Educational Games
Most existing educational games cannot compete with their non-educational counterparts in terms of visual and narrative quality, gameplay, or adaptability. Amongst the most advanc...
Michael D. Kickmeier-Rust, Cord Hockemeyer, Dietri...
CGI
2003
IEEE
14 years 3 months ago
Hardware Assisted Multichannel Volume Rendering
We explore real time volume rendering of multichannel data for volumes with color and multi-modal information. We demonstrate volume rendering of the Visible Human Male color data...
Abhijeet Ghosh, Poojan Prabhu, Arie E. Kaufman, Kl...