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AFRIGRAPH
2006
ACM
14 years 4 months ago
A GPU based saliency map for high-fidelity selective rendering
The computation of high-fidelity images in real-time remains one of the key challenges for computer graphics. Recent work has shown that by understanding the human visual system,...
Peter Longhurst, Kurt Debattista, Alan Chalmers
VISUALIZATION
2003
IEEE
14 years 3 months ago
Hierarchical Splatting of Scattered Data
Numerical particle simulations and astronomical observations create huge data sets containing uncorrelated 3D points of varying size. These data sets cannot be visualized interact...
Matthias Hopf, Thomas Ertl
ICWSM
2009
13 years 7 months ago
Gephi: An Open Source Software for Exploring and Manipulating Networks
Gephi is an open source software for graph and network analysis. It uses a 3D render engine to display large networks in real-time and to speed up the exploration. A flexible and ...
Mathieu Bastian, Sebastien Heymann, Mathieu Jacomy
SIGGRAPH
1998
ACM
14 years 2 months ago
A Perceptually Based Adaptive Sampling Algorithm
A perceptually based approach for selecting image samples has been developed. An existing image processing vision model has been extended to handle color and has been simplified ...
Mark R. Bolin, Gary W. Meyer
EI
2007
94views more  EI 2007»
13 years 10 months ago
Ball appearance improvement in low-resolution soccer videos
Abstract— Multimedia transmissions, especially sports transmissions, are an important share of the services offered by mobile network operators. Due to limited capacity, lossy co...
Martin Wrulich, Olivia Nemethova, Luca Superiori, ...