SyncProbe improves the end-to-end predictability of distributed systems by providing applications with a real-time estimate of the maximum expected message delay (upper bound on c...
We are developing a distributed architecture for massivelymultiplayer games. In this paper, we focus on designing a low-latency event ordering protocol, called NEO, for this archi...
Chris GauthierDickey, Daniel Zappala, Virginia Mar...
New network technology continues to improve both the latency and bandwidth of communication in computer clusters. The fastest high-speed networks approach or exceed the I/O bus ba...
Ken Yocum, Jeffrey S. Chase, Andrew J. Gallatin, A...
—In this paper we present an adaptive technique to locally adjust the frequency of processing elements on MP-SoC. The proposed method, based on Game Theory, optimizes the system ...
Diego Puschini, Fabien Clermidy, Pascal Benoit, Gi...
—This paper disscuses latency-constrained video transmission over high-speed wireless personal area networks. Low-power single-layer video compression is proposed as an alternati...
Eugeniy Belyaev, Andrey M. Turlikov, Anna Ukhanova