Interactive virtual reality requires at least 60 frames per second in order to ensure smooth motion. For a good immersive experience, it is also necessary to have low end-to-end l...
Yang-Wai Chow, Ronald Pose, Matthew Regan, James P...
This paper describes a Functionally-Distributed (FD) hand tracking method for hand-gesture-based wearable visual interfaces. The method is an extension of the Distributed Monte Ca...
This paper addresses the problem of low-latency robust video delivery over packet networks characterized by a bursty loss process. We propose a joint source-channel coding based v...
Jiajun Wang, Vinod M. Prabhakaran, Kannan Ramchand...
Due to the complexity of graph query languages, the need for visual query interfaces that can reduce the burden of query formulation is fundamental to the spreading of graph data ...
Changjiu Jin, Sourav S. Bhowmick, Xiaokui Xiao, By...