Interactive animation systems often use a level-of-detail (LOD) control to reduce the computational cost by eliminating unperceivable details of the scene. Most methods employ a m...
We present a hardware-accelerated adaptive EWA volume splatting algorithm. EWA splatting combines a Gaussian reconstruction kernel with a low-pass image filter for high image qual...
Wei Chen, Liu Ren, Matthias Zwicker, Hanspeter Pfi...
Speech interfaces should have a capability of dealing with inexplicit utterances including such as ellipsis and deixis since they are common phenomena in our daily conversation. T...
Zaliyana Mohd Hanafiah, Chizu Yamazaki, Akio Nakam...
We present a novel integration of a brain-computer interface (BCI) with a multi-touch surface. BCIs based on the P300 paradigm often use a visual stimulus of a flashing character ...
Beste F. Yuksel, Michael Donnerer, James Tompkin, ...
We present here a new algorithm for accelerating volume rendering with an orthographic projection. Because volume rendering handles huge data sets, a reduction in the computationa...