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AFRIGRAPH
2006
ACM
14 years 1 months ago
A GPU based saliency map for high-fidelity selective rendering
The computation of high-fidelity images in real-time remains one of the key challenges for computer graphics. Recent work has shown that by understanding the human visual system,...
Peter Longhurst, Kurt Debattista, Alan Chalmers
MHCI
2007
Springer
14 years 2 months ago
Multi-context photo browsing on mobile devices based on tilt dynamics
This paper presents a photo browsing system on mobile devices to browse and search photos efficiently by tilting action. It employs tilt dynamics and multi-scale photo screen layo...
Sung-Jung Cho, Roderick Murray-Smith, Yeun-Bae Kim
3DPVT
2006
IEEE
167views Visualization» more  3DPVT 2006»
14 years 1 months ago
Hierarchical Representation of Virtual Cities for Progressive Transmission over Networks
Interactive network-based navigation over large urban environments raises difficult problems due to the size and complexity of these scenes. In this paper, we present a clientser...
Jérôme Royan, R. Balter, Christian Bo...
GRAPHICSINTERFACE
2007
13 years 9 months ago
Adapting wavelet compression to human motion capture clips
Motion capture data is an effective way of synthesizing human motion for many interactive applications, including games and simulations. A compact, easy-to-decode representation i...
Philippe Beaudoin, Pierre Poulin, Michiel van de P...
IHM
2009
ACM
14 years 15 days ago
Wavelet menu: une adaptation des marking menus pour les dispositifs mobiles
Exploration and navigation in multimedia data hierarchies (e.g., photos, music) are frequent tasks on mobile devices. However, visualization and interaction are impoverished due t...
Jérémie Francone, Gilles Bailly, Lau...