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ACMACE
2007
ACM
13 years 11 months ago
Tangible comics: a performance space with full-body interaction
Tangible Comics is a computer vision based full-body interactive storytelling environment that also functions as a comics generator. Prevailing applications of full-body computer ...
Özge Samanci, Yanfeng Chen, Ali Mazalek
CHI
2009
ACM
14 years 8 months ago
Tactile motion instructions for physical activities
While learning new motor skills, we often rely on feedback from a trainer. Auditive feedback and demonstrations are used most frequently, but in many domains they are inappropriat...
Daniel Spelmezan, Mareike Jacobs, Anke Hilgers, Ja...
QSIC
2003
IEEE
14 years 23 days ago
A Dialog Control Framework for Hypertext-Based Applications
Hypertext-based user interfaces have become attractive for many distributed applications today, but they do not reach the usability level of window-based UIs. Because of insuffici...
Matthias Book, Volker Gruhn
CHI
2010
ACM
13 years 5 months ago
Protractor: a fast and accurate gesture recognizer
Protractor is a novel gesture recognizer that can be easily implemented and quickly customized for different users. Protractor uses a nearest neighbor approach, which recognizes a...
Yang Li
ACMDIS
2010
ACM
13 years 7 months ago
Design from the everyday: continuously evolving, embedded exploratory prototypes
One of the major challenges in the design of social technologies is the evaluation of their qualities of use and how they are appropriated over time. While the field of HCI abound...
Clint Heyer, Margot Brereton