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Volume Clipping via Per-Fragment Operations in Texture-Based...
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VISUALIZATION
2002
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Volume Clipping via Per-Fragment Operations in Texture-Based Volume Visualization
14 years 3 months ago
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Daniel Weiskopf, Klaus Engel, Thomas Ertl
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2003
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Acceleration Techniques for GPU-based Volume Rendering
14 years 4 months ago
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Nowadays, direct volume rendering via 3D textures has positioned itself as an efficient tool for the display and visual analysis of volumetric scalar fields. It is commonly acce...
Jens Krüger, Rüdiger Westermann
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