The use of polygonal meshes for the representation of highly complex geometric objects has become the de facto standard in most computer graphics applications. Especially triangle...
This paper discusses the problem of subdividing unstructured mesh topologies containing hexahedra, prisms, pyramids and tetrahedra into a consistent set of only tetrahedra, while ...
In this paper we describe a method for creating sharp features and trim regions on multiresolution subdivision surfaces along a set of user-defined curves. Operations such as engr...
Henning Biermann, Ioana M. Martin, Denis Zorin, Fa...
Generating plausible deformations of a character skin within the standard production pipeline is a challenge. This paper presents a volume preservation method dedicated to skinned...
In this paper, we present a new method for surface extraction from volume data which preserves sharp features, maintains consistent topology and generates surface adaptively witho...